
Creating a Character For Dungeons & Dragons
Creating a Character in Dungeons & Dragons
One of the most exciting parts of playing Dungeons & Dragons (D&D) is creating a character. Your character is your persona in the game world, shaping how you interact with the story, other players, and the challenges ahead. Whether you’re new to the game or a veteran looking to refine your approach, this guide will walk you through the key steps of building a compelling and effective character.
Step 1: Choose a Race
D&D offers a variety of races, each with unique abilities, lore, and cultural backgrounds. The Player’s Handbook and other sourcebooks provide numerous options. Here are the core races:
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Common Races: Human, Dwarf, Elf, Halfling
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Uncommon Races: Dragonborn, Gnome, Half-Elf, Half-Orc, Tiefling
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Expanded Races (from additional sourcebooks): Aarakocra, Aasimar, Bugbear, Centaur, Changeling, Deep Gnome, Duergar, Eladrin, Firbolg, Genasi (Air, Earth, Fire, Water), Gith (Githyanki, Githzerai), Goblin, Goliath, Grung, Hobgoblin, Kenku, Kobold, Lizardfolk, Minotaur, Orc, Satyr, Shadar-Kai, Shifter, Tabaxi, Tortle, Triton, Warforged, Yuan-Ti Pureblood, and many more.
Consider how your character’s race influences their abilities and personality. A Dwarf’s resilience makes them excellent fighters, while a Gnome’s intelligence is useful for spellcasters.
Step 2: Pick a Class
Your class determines your character’s role in the game, their abilities, and how they approach combat and problem-solving. Here are the official classes:
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Martial Classes: Barbarian, Fighter, Monk, Ranger, Rogue
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Spellcasting Classes: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
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Hybrid Classes: Paladin (mix of martial and divine magic), Artificer (technology and magic combined)
Each class has unique mechanics and strengths, so think about what kind of experience you want from the game. A Fighter excels in weapon combat, while a Cleric can heal allies and wield divine magic.
Step 3: Select a Background
Backgrounds add depth to your character, providing proficiencies, equipment, and roleplaying elements. Here are the standard backgrounds from the Player’s Handbook and other sourcebooks:
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Common Backgrounds: Acolyte, Charlatan, Criminal, Entertainer, Folk Hero, Guild Artisan, Hermit, Noble, Outlander, Sage, Sailor, Soldier, Urchin
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Expanded Backgrounds (from additional sourcebooks): Archaeologist, City Watch, Clan Crafter, Cloistered Scholar, Courtier, Faction Agent, Far Traveler, Gladiator, Guild Merchant, Haunted One, Inheritor, Knight, Knight of the Order, Marine, Mercenary Veteran, Noble (Variant: Knight), Pirate, Plane-Touched, Sage (Variant: Librarian), Sailor (Variant: Pirate), Secret Agent, Shipwright, Smuggler, Urban Bounty Hunter, Uthgardt Tribe Member, Waterdhavian Noble
Consider how your background influences your character’s motivations and relationships with the world.
Step 4: Determine Ability Scores
Ability scores define your character’s strengths and weaknesses. There are three common methods to generate scores: rolling dice, using the standard array, or point buy. Each score impacts different aspects of play:
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Strength (STR): Important for Barbarians, Fighters, and Paladins who rely on melee combat.
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Dexterity (DEX): Crucial for Rogues, Monks, and Rangers for agility, stealth, and ranged combat. Also affects AC for lightly armored characters.
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Constitution (CON): Beneficial for all classes, as it determines hit points and resilience.
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Intelligence (INT): Essential for Wizards and useful for Artificers and certain skill checks like Investigation.
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Wisdom (WIS): Important for Clerics, Druids, and Rangers, affecting spellcasting and perception-based skills.
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Charisma (CHA): Key for Bards, Sorcerers, Paladins, and Warlocks, influencing spellcasting and social interactions.
Make sure your primary stats align with your class—Wizards need high Intelligence, while Rogues benefit from Dexterity.
Step 5: Choose Skills, Feats, and Equipment
Your character will have proficiencies in specific skills based on their class and background. These skills help with everything from persuading NPCs to spotting hidden dangers. At higher levels, you may also gain feats, which provide additional abilities or bonuses. Finally, select starting equipment based on your class and background or roll for starting gold to purchase gear.
Step 6: Consider Multi-Classing and Level Progression
As your character gains experience, they level up and gain new abilities. Some players choose to multi-class, taking levels in multiple classes to create unique combinations. However, multi-classing comes with trade-offs, as you may delay access to higher-level abilities in your primary class. Consider the synergy between classes before making this choice.
For example:
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A Fighter/Rogue gains additional combat versatility and sneak attack damage.
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A Sorcerer/Warlock benefits from combining spellcasting resources for high efficiency.
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A Cleric/Paladin becomes a resilient frontliner with divine magic and smiting power.
If you prefer to focus on one class, consider how its subclasses (archetypes) shape your character’s progression and abilities.
Step 7: Define Your Character’s Personality and Goals
Mechanics are important, but personality and motivation bring your character to life. Consider their alignment, ideals, bonds, and flaws. What drives them? Do they seek revenge, adventure, or redemption? How do they interact with others? A well-developed character adds depth to roleplaying and makes for a more immersive experience.
Step 8: Explore Homebrew Options (Optional)
Many players and Dungeon Masters enjoy incorporating homebrew content—custom races, classes, spells, or backgrounds created by the community. If your DM allows it, homebrew content can add variety and personalization to your character. However, make sure any homebrew choices are balanced and fit within the campaign’s setting.
Step 9: Work With Your Dungeon Master
Before finalizing your character, discuss your ideas with the Dungeon Master (DM). They might have suggestions for fitting your character into the campaign’s setting or adapting certain traits for balance. Collaboration ensures your character’s story aligns with the world and makes for a richer experience.
Final Thoughts
Creating a D&D character is more than just numbers on a sheet—it’s about crafting a persona that fits into the world of storytelling and adventure. By considering both mechanics and personality, you’ll develop a character that’s fun to play and adds to the game’s depth. Whether it’s your first character or your fiftieth, take your time, experiment, and enjoy the process.
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