Sector Delta-9: The Pulsating Heart of Zythos Prime's Strife |
As the shadows deepen over Zythos Prime, the planet finds itself ensnared in a web of intrigue and desperation. The major players and factions maneuver through the labyrinthine landscape, each driven by their own motives and agendas, converging on a climax that could reshape the fate of the fringes of the Imperium. |
Timeline |
· 567.M41 - The Purge of the Whispering Cults: A series of mysterious deaths and bizarre occurrences caught the attention of the Inquisition, leading to a purge of suspected cults. Unbeknownst to the Imperium, this was merely the tip of the iceberg as the true orchestrators remained hidden, deepening their influence. |
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· 800.M41 - The Hidden Vault Incident: A covert archaeological expedition uncovered an ancient vault housing xenos relics, triggering a violent uprising by a previously dormant alien species. The Imperium suppressed the incident, but the knowledge of such xenos threats remained a closely guarded secret. |
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· 823.M41 - The Lost Expedition: An Imperial expedition, tasked with exploring the desolate polar regions of Zythos Prime, mysteriously vanished without a trace. The disappearance, initially dismissed as an unfortunate accident, attracted the attention of rogue traders and treasure hunters hoping to uncover the expedition's lost artifacts. The search yielded only cryptic pict-recordings and scattered supplies, deepening the planet's aura of mystery. |
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· 876.M41 - The Arrival of the Herald: A powerful Chaos sorcerer, the Herald of the Abyss, emerged on Zythos Prime. Under his guidance, the cults intensified their activities, subtly manipulating key figures within the Imperial hierarchy and paving the way for a larger Chaos incursion. |
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· 899.M41 - The Feral Ork Incursion: A feral Ork tribe, drawn to Zythos Prime by the lure of potential loot and scraps, descended upon a remote outpost. Though their presence posed a localized threat, the Imperium swiftly dispatched a regiment to eradicate the greenskin menace. The incident served as a reminder of the ever-looming xenos dangers on the fringe, but its overall impact on the larger narrative remained minor. |
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· 938.M41 - The Shattered Veil Uprising: A rebellion erupted among the lower hive population, driven by decades of oppression and fueled by whispers from the Chaos cults. As the uprising gained momentum, Imperial forces struggled to contain the unrest. Unbeknownst to the Imperium, the Chaos cults subtly guided the rebels, turning the riots into a chaotic dance that served their sinister purposes. |
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· 946.M41 - The Ecclesiarch's Edict: A charismatic Ecclesiarch, moved by the plight of the downtrodden underclass, issued a fervent edict preaching unity and resistance against the unseen darkness. While the Ecclesiarchy sought to bolster the morale of the Imperial citizens, the edict inadvertently fueled further dissent among the population, giving rise to underground movements that questioned the authority of the Lord Commander and Imperial rule. |
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· 989.M41 - The Celestial Convergence: Zythos Prime experienced a rare celestial alignment, unleashing psychic disturbances across the planet. These disturbances awakened dormant Warp entities, creating pockets of reality-warping anomalies. The Imperium initiated a planet-wide lockdown to conceal the psychic upheaval, inadvertently playing into the hands of the Chaos cults, who exploited the chaos to further their hidden agenda. |
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· 996.M41 - The Unearthed Relic: A local scavenger stumbled upon an ancient relic of unknown origin while scavenging the desolate wastelands. Though seemingly insignificant, the relic emitted faint psychic energies that attracted the attention of local wildlife, leading to a series of minor disturbances. The Imperium dispatched a small team to investigate, but the relic's true significance remained elusive. |
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· 999.M41 - The Smuggler's Sanctuary: A network of smugglers established a hidden haven deep within the planet's labyrinthine caverns, catering to mercenaries and operatives from various factions. The underground market thrived, providing a discreet venue for information exchange and illicit trade. While the Imperium sought to dismantle this hub, its impact on the larger conflict was limited to the shadows. |
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· 023.M42 - The Cursed Cenotaph: An ancient burial site, known as the Cursed Cenotaph, was accidentally disturbed during an excavation. The unleashed psychic energy not only reanimated long-dead corpses but also drew the attention of a splinter fleet of Tyranids. The Imperium faced a dual threat—rebellious undead legions and a Tyranid infestation, both manipulated by the unseen hand of Chaos. |
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· 023.M42 - The Ghostly Apparitions: Reports surfaced of ghostly apparitions haunting the abandoned manufactorums in the outskirts of a hive city. The local population, superstitious and fearful, believed it to be a curse brought about by ancient xenos artifacts. In reality, the disturbances were caused by residual psychic echoes from past conflicts, creating an atmosphere of unease but offering no tangible advantage to any faction. |
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· 024.M42 - The Arrival of the Star Wardens: Responding to distress signals from Zythos Prime, the Star Wardens, a stoic and revered Space Marine Chapter known for their expertise in combating Warp entities, arrived in the system. Their arrival was a beacon of hope for the Imperium, as they brought with them formidable warriors and knowledge of dealing with the insidious influences of the Warp. |
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· 105.M42 - The Veiled Betrayal: A high-ranking Imperial official, believed to be staunchly loyal, was revealed to be a covert agent of Chaos. Operating from within the heart of the Imperial command, this turncoat orchestrated the sabotage of vital defenses, opening a vulnerability that allowed a Chaos warband to infiltrate key strategic locations. The Imperium was caught off guard, and the Chaos forces established hidden strongholds across the planet. |
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· 087.M42 - The Warp Surge: An unexpected surge in Warp activity temporarily disrupted communication arrays across Zythos Prime. This isolated blackout led to a series of misunderstandings among the factions, creating an atmosphere of suspicion and paranoia. While the blackout was short-lived, it sowed seeds of mistrust, prompting factions to reassess their alliances and strategies in the ever-shifting landscws of the Fringe. |
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· 132.M42 - The Star Warden's Secret Pact: Unbeknownst to the Imperium and the other factions, the Star Wardens made a secret pact with an enigmatic Inquisitor known as Seraphina Draven. Draven, disillusioned with the rigid doctrines of the Imperium, sought to use the power of the Abyssal Sigil to unlock forbidden knowledge and harness it against the forces of Chaos. The Star Wardens, desperate to contain the Warp disturbances on Zythos Prime, reluctantly agreed to aid Draven in exchange for her forbidden expertise. |
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· 142.M42 - The Dark Awakening: The Abyssal Sigil, fueled by the conflicts and suffering on Zythos Prime, began to resonate with the malevolent entities within the Warp. Unnatural phenomena swept across the planet as Chaos Space Marines emerged from hidden sanctuaries. The Shadows of the Fringe deepened, and the Kill Teams now navigate a treacherous landscape where the line between reality and the Warp grows increasingly blurred. |
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· 163.M42 - The Lord Commander's Gambit: In a daring move to consolidate power and secure control over the planet, Lord Commander Viktor Tarsis orchestrated a bold campaign against suspected Chaos sympathizers within his own ranks. Exploiting information gathered by Imperial agents, Tarsis purged key officers and officials, publicly accusing them of heresy. While the move strengthened the appearance of Imperial unity, it also created a power vacuum within the planetary leadership, leaving the Imperium vulnerable to external threats. Tarsis' gambit set the stage for a struggle for dominance among the remaining loyalists, fostering internal discord just as external forces closed in. |
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· 202.M42 - The Rise of the Archon: Amidst the chaos on Zythos Prime, a charismatic and cunning Archon of the Drukhari, known as Lelithrae the Shadowblade, seized the opportunity to infiltrate the planet's clandestine power structures. Manipulating the shadows and exploiting the fractures within the Imperium, Lelithrae established a hidden network of spies and collaborators. Operating from the shadows, the Archon aimed to use the planet's instability to further her own dark agenda. As the Archon's influence spread, the delicate balance of power shifted, introducing an enigmatic player into the already complex dance of factions on Zythos Prime. |
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· 203.M42- Various factions find themselves drawn inexorably to the moon's surface due to the unpredictable gravity well. As their drop pods hurtle through the atmosphere, they witness the twisted landscapes and eldritch horrors that characterize Zythos Prime. |
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· 203.M42- Upon landing, Kill Teams discover that they are not alone. They encounter other Kill Teams that appear "normal" in this surreal and nightmarish landscape. Faced with the common threat of the moon's horrors, they form uneasy alliances to increase their chances of survival. |
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· 204.M42- Other factions, having formed alliances at different landing points, see the amalgamated Kill Teams as abominations. The newcomers are attacked on sight, leading to fierce battles in the desolate wastelands and ruined cities |
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· 207.M42- Exploring the Nexus Sewers beneath the Imperial Citadel, the Kill Teams stumble upon cryptic messages and ancient inscriptions hinting at the origin of the moon's curse. The sewers become a nexus of information, and a place where hidden alliances can be forged or betrayed. |
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· 208.M42-It was a hard crash landing for the Eldari voidship Abyssal Gale. The warp storm around Zythos Prime had blown away all our cover to attempt to infiltrate the sector in pursuit of the Artifact. Under torture, one of the captured locals revealed a group of Hearthkyn salvaging team had descended hastily into the Nexus sewer with heavy equipment. “No..we are not going down into some stinking sewers” Ra turned his back with a malicious scowl. “Fine, whatever we pilfered will not be touched by you” Keartanis was livid. As they pushed past one another Ra lowered his lip and whispered, “This is not a fight for your firey dike” eying the beautiful Drukari witch Anatola. Keartanis replied coldly, “i’m the captain, i decide who fights...” |
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· 208.M42- A handful of Children of the Void Genestealer Cultists manage to escape from the planet Vakovin II, shortly before its Tyranid invasion. The last orders from their Magus Leni Valek is to survive, then regroup on Zythos Prime, a planet in the outskirts of the Imperium-controlled region. |
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· 209- M42- Magus Leni Valek and the remainder of her blood-pack land on Zythos Prime after a long journey as stowaways on various Imperium vessels. They settle in an abandoned factory in a contaminated area of the Gateway plazas and begin their search for other surviving brethren from Vakovin II. |
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· 210.M42- Seeking respite and information, the Kill Teams venture into Ruin's End Shanty Town. Here, they encounter a diverse mix of survivors, each with their own motives. The shanty town becomes a hub for diplomacy, espionage, and shadowy dealings as factions vie for influence. |
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· 210.M42- An attempt to reach the Gateway Plazas and escape the moon results in an ambush by rival factions. The Kill Teams must fight not only against eldritch horrors but also against the distrust and aggression of those who view them as monstrous aberrations. |
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· 210.M42- In the hidden Veiled Atrium, the Kill Teams encounter a mysterious figure who reveals fragments of the greater daemon's or corrupted Old One's plan. The figure offers a choice—unite to face the impending cataclysm, or succumb to the chaos that threatens to consume Zythos Prime. |
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· 210.M42: The Children of the Void ally with the Silvermane Guard and the Big Bossmens, and form the A.G.K. coalition. |
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· 211.M42: A.K.G.'s intensive training ended with a live exercise between the Silvermane Guard and the Children of the Void, in a ruined area of the Gateway plazas. At the end of it, both teams celebrated the end of the training, and now feel familiar with each other’s battle tactics and ready to start their combined operations on Zythos Prime. |
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· 211.M42: During a reconnaissance mission, the Pecatori detected peculiar activity, stumbling upon a village strewn with the aftermath of slaughter. Their sharp-eyed scrutiny revealed telltale signs pointing to the involvement of space marines, fueling their suspicion that these might be the elusive fallen they sought. According to the lone survivor, the perpetrators were an unidentified, nameless space marine unit. Determined, the Pecatori pursued the trail to their encampment, anticipating an epic confrontation, only to find it deserted, with scant evidence except for indications of a recently departed orbiting ship. |
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211.M42 - While on route to their crashed landing vessel The Talons of The Emperor came across what they feared was a genestealer cell. Upon closer investigation their fears were realised as they stealthily approached using the Sisters of Silences Null area to help Conceal their approach. The Talons executed a surprise attack and managed to push the genestealer cult into a full retreat. Using the newly acquired communications hub the Talons began collecting information on their crashed thunderhawk. |
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· 211.M42- Moral was already low as we descended into the sewers. The pungent smell had made our sharp Eldari senses painful. The Hearthkyn team we trailed had barely made their presence a secret with their heavy treads and excessively cumbersome machinery. “Keartanis, look like they are just here to REPAIR the stinky latrines, we have all along been following a bunch of plumbers!” "Enough!”, Keartanis replied, “we are not going to leave here empty handed, let’s shank them and take their tools (jobs)!” Our ambush tactics made good sport of our foes and our gunfire blew apart the scaffoldings of our enemies, one by one they fell into sewage. We can feel their stacked anger as they unloaded their heavy weapons without indiscriminate. Poor Anatola, she never anticipated a Hearthkyn would ignite his jetpack in a corridor less than windpipe’s width. The propelled figure sparked and crashed into her in a thunderous collision, a side wall caved, and a plasma axe buried deep into her mingled body. Keartanis howled, Lanken dropped his long rifle and grabbed him, “we are done here, we got our hands on their precious armor and tools, let’s go!” |
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293.M42 - Alerting Reclamation Squad Raso's perimeter alarm system, they encountered and engaged a squad of The Pecatori Primaris Space Marines who refused to reveal their reasons for trespassing. |
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385.M42 - The Pecatori's sensors lit up with a signal that sent a chill down their spines—a signal reminiscent of the one they had received when the orbital ship, deported and missed, had slipped away. Their most elite squad was summoned, and they wasted no time in setting course towards the source.
Their journey took them to Bheta Decima, where they found themselves face to face with a group of formidable space marines (The Knights of Ruination). The Pecatori, hardened by years of conflict, prepared for a decisive confrontation.
The battle was fierce, each side pushing the other to their limits. Just as the Pecatori were on the verge of claiming victory, a shocking realization dawned upon them—the enigmatic squad they faced was not their enemy, but in fact, allied with the Emperor.
With this revelation, the Pecatori halted their assault, allowing the space marines to depart unharmed. It was a narrow escape, one that left both sides wary and reevaluating their strategies for the battles yet to come. |
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· 385.M42 - The Children of the Void’s numbers are dwindling and they are slowly running out of resources: it is now more important than ever for them to locate other survivors of the former cult. Leni Valek ventures in the wasteland to investigate a mysterious signal. The search takes her blood pack to a beacon of a crashed ship, where they discover an ancient Eldar artifact, among the debris. Its purpose is unknown, but it radiates with power. |
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385.M42 - Secuing the imediate area around their crashed Thunderhawk was an exhausting excersize of both martial skill. No matter how small Zythos Prime was still a thriving Hive city and home to billions of Imperial citizens. Each block secured was not only a test of patience but of martial disapine some foes in the city seemd to have advanced weapondry and look as if they came from a world with much higher gravity. These foes were very well equipped for their engagement with the Talons of The Emperor but were held back at the edges of the defence line and were forced to retreat back into the wastes. |
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· 425.M42 - The Children of the Void heads back towards Delta 9 with the intention of trading the Eldar artifact for resources and information. As they reach Ruin's End Shanty Town, they get attacked by a mysterious group of Drukhari trying to get the artifact, known as the Hegira. Leni Valek cannot afford losing more men, even more so to the hands of a group of elite aeldari fighters. She orders her squad to escape - losing their pursuers using the narrow alleys of Ruin’s End to her advantage. |
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425.M42 One of the locals we tortured had revealed the best funeral provider in town would be services from a strange cult called “Children of the Void”. Keartanis had secretly ordered us to go to Ruin’s End Shanty town to seek out a cult-agent for “business” and to arrange an “adequate” committal for Anatola. Our safe word was “Boosting the Artifact with a beautiful Soul”. It wasn’t overly difficult making the initial contact actually, the Cult clearly had the town under their grip. Strangely, as we exchanged information with the big guy with 4 pistols on his belt on “how to preserve and entomb a body of a comrade” things became highly dynamic with the Cult agent. His eye lit up as he touted “ he knows many many ways to do with a tenderized body” “such prize is an Eldar body”."a Trophy"...he mummed under his breath...then he drew and shot Talion in the face... |
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455.M42 - The Hegira is relentless with their hunt of the aeldari artifact, and no place seems safe for the Children of the Void. Leni Valek decides to confront the problem and contact the Hegira’s leader - Keartanis, hoping some kind of deal can be struck. In the meantime, she takes her blood pack deep under the gateway plazas, to lay low. She and her men come across strange disturbing idols and altars - Obvious traces of a cult, but to what kind of deity? |
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455.M42 “Noooo...NOOOOO...my Brother!!”there was an uncontrollable fury in the hallowed voice...then it is followed by a ghastly scream from a tortured mortal. This must have been the twentieth slave incinerated by Fimino for the day. “And all they did was took his body? Keartanis! How can you let this happen?!” “You scums ALLOWED them to take Anatola’s body as well!” bellowed Keartanis. “It’s personal now Keartanis, don’t try to stop me, I will swear to have my revenge!” ...
Oh I got to see this, Ra was the only pirate not invited into that room, but he knows everything
“You worm, come down here!” screamed Femino the Duelist.“ Nimble elf come up here if you want me...” laughed the large gunslinger Cultist on a higher vantage, his cape blew like a crazed bat in the toxic vapor. “Very well...just because another Eldar body would do so great for my collection” the giant agent jumped down. Femino fired his fusion pistol without a moment to pause, the intense heat generated must have reacted with the polluted vapors, canisters of chemicals blew up, both duelists were both blown back as they locked eyes for a final time “this is not over!” .... that’s when our crew realized ..this was just the beginning... |
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467.M42 - In the intense clash for control of the Ferratonic Furnace on Zythos prime, the Silvermane Guard faced off against the relentless Reclamation Squad Raso. Despite their valor, the Silvermane Guard found themselves overwhelmed as the skirmish ensued. In a fierce exchange of blows and strategic maneuvers, the Silvermane Guard were ultimately incapacitated, their resilience tested against the relentless assault of the Reclamation Squad. However, through sheer determination and tactical brilliance, the Reclamation Squad managed to secure control of the Ferratonic Furnace, prevailing in the intense confrontation, albeit at a significant cost. The aftermath of the battle bore witness to the resilience and tenacity of both factions amidst the unforgiving chaos of Zythos primes's industrial battlegrounds.
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467.M42 - Illaethel commanded the flight crew of The Transient to land amidst some old ruins, where Tarvandryoc subsequently manifested his spirit energy to enshroud the ship. The Sword Seekers identified signs of Ork destruction, but destruction beyond their usual, which to Tarvandryoc's keen senses were telltales of manipulation by She Who Thirsts. After a tense battle with some of Orks, the Sword Seekers retreated in a stalemate, but managed to make off with a suspicious item. Elarin sensed in the item a traceof a spirit from nearby ruins, and directed The Sword Seekers there. An intense storm suddenly overtook them, preventing movement, right at the moment that a hostile Rogue Trader and her ship's crew appeared. A fierce albeit short battle ensued, with the Rogue Trader's ship firing multiple salvos. In a brief moment that the storm's energy waned, Taldash made a break for another suspicious item, managing to recover it. Despite having the advantage, the storm was too strong to finish the fight, and Illaethel ordered another retreat. The battle was won, but none felt satisfied. |
467.M42 - In the desolate outskirts of Zythos Prime, amidst the crumbling ruins of an orc town, the Silvermane Guard clashed with the honor-bound Knights of Ruination in a battle that would echo through the annals of history. In a display of unwavering courage and unyielding determination, the Silvermane Guard faced the relentless onslaught of their adversaries. Led by the stalwart Sergeant Enforcer Reynolds, they fought with valor and resilience, their every strike a testament to their commitment to duty and honor. Despite the ferocity of the Knights of Ruination, the Silvermane Guard stood firm, their resolve unbroken. In the end, victory was won, but at a great cost. Sergeant Enforcer Reynolds, a beacon of leadership and bravery, fell in the heat of battle, his sacrifice eternally honored within the hallowed halls of the Lunar Citadel. Though mourning the loss of a comrade, the Silvermane Guard emerged triumphant, their triumph a testament to their indomitable spirit and unwavering dedication to safeguarding the realms they swore to protect. |
467. M42 - Upon expanding their territory Reclamation Squad Raso encountered the Phobos Marines of The Knights of Ruination. Despite their shared experience of both being from the time of the Great Crusade a skirmish started, and after being driven back they vanished as quickly as they appeared. |
467.M42 - With the Talons of the Emperor securing the final blocks located in the cities underbelly . They are finally able to focus on more pressing matter of locating intel on The Empror of Mankind's visit to Zythos Prime. Reality itseld almost feels to be paying games with them as their last opponents seemed to be very hesitent to actually engage The Talons. It wa almost as if they either did not want to fight them or that maybe they even reciginized an old ally and did not acually want to harm them. |
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547.M42 Leni Valek finally found the whereabouts of other survivors from Vakovin II: the ship they used to reach Zythos prime was shot and crashed somewhere on the borders of the Wasteland. She learned from one of the few survivors that those who didn’t die in the crash were taken to a secret facility for dissection and experimenting, including one of the elite members of her blood pack: the hybrid assassin Celeste. Running out of time and ideas, and knowing that the Silvermane Guard knows the location of the facility, she decides she will try and have a tracking device implanted on one of them. If all goes well, they will be none the wiser and this way they won’t have to break any oath to reveal the location of the facility. |
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549.M42 - With the tragic death of their Enforcer Sergeant Reynolds, the Silvermane Guard return with fervour. Arbiter Supreme Winters now steeled his resolve, knowing what must be done. The criminal scum of Zythos Prime will quake in fear, and those who get in the way will feel the cold justice of the Arbiters whether they are citizens of the imperium or not. With their new acquisition of armaments, a new era is coming for all. |
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549.M42 The Children of the Void closely tail Arbiter Supreme Winters’s squad, which leads them into the Ariminum quarter, an industrial district of Sector Delta Nine. The Silvermane guard seems on edge, overseeing the delivery of high-end weapon crates bearing the logo of the Departmento Munitorum.
Leni Valek decides to send her bloodpack after the cargo under the guise of gangers to create a distraction. The Silvermane Guard quickly repels the assault and secures the cargo, but the Children of the Void manage to use the confusion of the battle to implant lone Lieutenant Sentinel Anderson with a tracking device. It should only a be matter of time before they can get information about the location of the prison facility that they are looking for. |
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549.M42 - The Talons secured the final locations of the Hive city, the last of the resistance in the hive city came from the oddest of sources. A group of Orcs claiming squatter rights in an abandoned water refinement plant. The entire battle the Orks screamed about "excessive force" and about how they "knew da laws" but ultimately their protests died down as bolt rounds found their targets. |
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550.M42 - The Talons of the Emperor have fully secured the original hive city's core. Now with their base fully established the Talon are using the help of their allies to help discover the secret behind the emperor's visit 10,000 years ago. |
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550.M42 – We have the cultist cornered, or…just they had us ambushed…either way, it is time to kick down their Funeral Parlor door and bring an end to their sinister body-trafficking business. Whatever is left of them we will take them be tortured, but most important of all is that we need to retrieve the bodies of our dead comrades. Their boss was an imposing man wielding a 3-feet long power blade, his chief bouncer also had a big sword three times the size of his. But when it comes to blade size, I still think we had the advantage. |
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550.M42 - "Id'z da kops!" Exclaimed Komanda Fargus as he and his band came face-to-face with the Silvermane Guard. What had started as an attempt to make off with some easy scrap now turned into a different kind of scrap. Bullets came raining down upon the Silvermane Guards, an impressive opening round left Winters and Shaw incapacitated. With the strict training the Guard had gone through recently, they fought back the green skins to a standstill and after inflicting several wounds back stood victorious. |
550.M42 - Through bloody and brutal combat worthy of the Sons of Sanuinius a grand perimiter was established around the Sanguine Steed, allowing the Veterans a moment to further pursue their goal of wiping Chaos from the planet, and discovering a clue to the Black Rage and Red Thirst |
550.M42 - An age-old conflict brewed between the Pecatori and the Starstriders, both stalwart factions of the empire but with divergent ideologies. The Pecatori, disciplined and resolute, stood poised for battle, while the Starstriders, known for their free-spirited nature, were delayed, plagued by mysterious digestive maladies from the previous night's meal.
During the unexpected lull, the Pecatori engaged in a meditative game of ancient cards, seeking mental clarity before the impending clash. When the Starstriders finally arrived, their earlier discomfort seemed a distant memory, as they unleashed a torrent of ferocity and skill on the battlefield.
The confrontation seesawed between the two factions, neither side gaining a decisive advantage until dusk settled upon the battlefield. In a stunning turn, the Pecatori emerged as the dominant force, their valor and strategy prevailing.
Witnessing the honor and valor displayed by their foes, the Pecatori recognized a shared purpose in their struggle and extended the hand of friendship. Together, they embarked on a revelrous celebration, inadvertently disrupting the alcohol supply to Zythos Prime for centuries to come.
With newfound respect, the Starstriders departed, leaving the planet's fate in the capable hands of their newfound allies. Their departure marked the beginning of legendary adventures, inspiring countless tales that captivated the imaginations of generations to come. |
553.M42 This is why I hate ruin storms, even after spending our long life sailing through them, we still could end up in places worse than the darkest of our desires. Here we are, trapped, pinned down, on the high ledges and across dangerous toxic pool normally would prove our advantage, but this time the intense temperatures caused by warp distortion had made our movements imprecise. Our foe is too good to be a regular Mon-Keigh force, they look ancient but moved relentlessly closer in their pursuit. They took cold shots as we tried to get higher out of the toxic vapors, our weapons are not capable of returning fire as we are entirely out of range. We had the numbers, and we have the high ground... |
713.M42 |
795.M42 The Children of the Void have finalized the plan to free their brethren from the prison facility and start moving out, but are ambushed on their way through the wastelands by another group of Eldar. This unknown faction is as driven and merciless as the Hegira, and seemed to be drawn to that blade found in the subterranean temple.
A battle ensues, but Magus Leni Valek and her blood pack manage to thwart the attack and escape. |
713.M42
"D-d-d-deez 'umies look kinda odd," said Stuttering Stanley as loosened a volley of dakka shots upon the encroaching beast men. With a look vile even to an ork, these half-beast, half-men came charging into the lines of our favourite Orks with their deranged battle cries. "I never much cared for beasts nor men," stated Laurence Worthington III, the disdain in his voice clearly present, as he blasted out another shot of fire with his burna. While the beast men were as voracious as they were ugly, the Orks beat them back with both guns and swords holding the line and claiming victory.... Or at least they thought as it was later discovers that despite coming out on top of the fight, the beast men had been successful in looting the piece of paper stuck to the fridge with a magnet containing the login details to Ork's crudely constructed website, which was later edited to contain the same two words written over and over - beastmen rule! |
713.M42 "Well dun ladz!" Kommanda Fargus exclaimed as the building before them exploded with stone and shrapnel flying everywhere. they'd done it. After three successful acts of sabotage, they had completed their action of blowing up the buliding that had previously stood before them. "Dat otta teach em!" echoed his right-hand orc, Pierre who was just as glad to see the local imperial depot destroyed. Now the 'umies would learn the price of refusing their reasonably priced painting services. It was at this point that Stabby Joe chimed in. Despite his name, he had proven himself to be one of the calmer and more reserved members of the team. "Boss, look, the building's sign got blown over there... it doesn't say Imperium, it says Emporium... With a couple of words above that... Discount Paint Emporium. I think we just blew up the local painting supplies store!" "Dammit, ladz... Our homegrown business has taken another hit," said Fargus with an exacerbated sigh. "Well... Let's go krump sometin else while I come up with a new plan." |
877.M42 |
959.M42
The Children of the Void cross the wastelands and reach the southern bluffs. A few miles off the coast, a converted industrial platform stands in the treacherous sea: the entrance to the prison facility they were looking for. To their surprise, no guards are present: its only occupants being a warband of orks probably here for looting. A fight breaks out between the two parties, ending in a victory for the cultists - though at a great cost. Leni takes her bloodpack to the elevator that will take them to the underground facility. There is blood and signs of battle everywhere. “Are we too late?” she wonders. |
041.M43
The facility is desperately empty. There is blood everywhere, broken doors, bullet impacts on the walls, broken glass and parts on the ground, but no dead bodies to be seen.. In the deepest chamber of the complex, Leni Valek finally finds her lost brethren, the last survivors of Vakovin II, lined up in stasis chambers… Their body ravaged and some of them having mutated beyond recognition, but luckily still alive.
A pink deformed creature awaits on one of the tanks, holding a torn human limb in its scaly hand, smiling. “I trust you have found no resistance on your way down here” it says with a shrill voice. “We have been thorough to say the least. Let this be a toast to a long mutually beneficial association”, it proclaims, raising the bloody limb in the air before taking a large bite from it. The creature then makes an exaggerated bow before disappearing- somehow tearing reality with its claw and escaping through the crack. |
051.M43
“We weathered everything fate threw at us and our efforts paid off. We are few, but we stand strong. I know you are here somewhere Patriarch, and the Children of the Void are coming for you” - Memoirs of a Magus, by Leni Valek
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051.M43 Look farseer, the Mon-Keighs are at it again, but this time is not against themselves. Ra laughed out loud. Not bad, they actually took on 200 green skins with such meager force. Should we also go in for some fun? |
051.M43 - With their target becoming more clear the Talons of the Emperor began looking to the catacombs below the hive cities surface for the Emperors project. While exploring however they discovered a group of Primaris Space Marines, after some quick battle sign between the sisters and Cutodians. It was decided that it would be more efective to chaise them off with a fast moving suprise attack. These Marines however where not simply chaised off as they had hoped. Instead these unknown Space Marines had an orderly retreat, The Talons can only hope that they were not to late to this site to retieve any clues about the wereabouts of the Emperor's secret project. |
051.M43 - The Talons of the Emperor were suspicious of the Pecatori so they went to investigate what they were up to. The Pecatori did not take too kindly to this intrusion into their mission and decided to face them on the battlefield. Knowing the strength of the Talons, the Pecatori fought cautiously and tried to spread the Talons thinly. This strategy worked as the Talons fell. Knowing that the Talons were fellow brothers/sisters, the Pecatori allowed the Talons to leave the battlefield with their honor but warned them that this would not happen next time. |
052. M43 We actually done it, we scored big, we infiltrated a sector of Delta-9 and seized a key trading hub to the Gateway plazas. This means we are free to peddle thousands of slaves once the slavelords in our homeworld send their cargo ship with these coordinates. If my calculations were correct, we will finally have enough credits to buy a ship full of cryo-caskets, caskets for you and you and everyone!
Right, today we had sacrificed many “pigs” in a screaming ceremonial fashion. We drove sharp things of smoke and shadow into their vitals. Today is the special day when I first encountered my love in the gladiator pits after-all
Kartanis! My honeyed thought was abruptly interrupted, Lanken had spotted a team of monkeigh enforcers that tried to surround a part of our foothold, they are loaded with what seems tithe collected from other parts of the town. Why out of all places they decided to be here is beyond me, but ... Screams and suffering will continue today, I don’t care what will come to stop us. |
052.M43 - Despite being ambushed by a cult corrupted by the despised Hive Mind, Illaethel's combat team managed to recover another intriguing clue. Tarvandryoc was able to make something of it and guided the team to an industrial sector of catwalks and pools of corrosive waste.
The presence of She who Thirst could be felt, coming from somewhere deeper in the sector. As they followed the trail past steam and steel, they came across a band of Hearthkyn, presumably searching for archeotech. The Hearthkyn were engrossed in their search and not moving on, but Illaethel and Tarvandryoc could feel the presence of Slaanesh slipping away.
It had to be done. Illaethel ordered his combat team to break through the Hearthkyn. The attack succeeded, routing the them just in time to catch the last whisps of Slaaneshi presence. The Sword Seekers pressed on. |
052. M43 - The Rock Arms Dealers (RAD) were on a scouting mission through the shanty town, as they heard many resources (gems) were hidden underneath it. The Pecatori were on a supply run in the town and while they were getting supplies the RAD decided to attack them as they thought the Pecatori were trying to steal all the gems. This resulted in a long battle where the Pecatori came out victorious. They ended up getting their supplies as well as some training with a new enemy. |
052. M43 - The Sister and Pecatori had a training battle to keep their skills sharp. The battle went back and forth as both are skilled fighters. In the end the Pecatori were victorious. |
070.M43.
“We were ambushed again as we left camp from an abandoned Ork scrapyard, deep in the wasteland. I am certain we were careful this time, and there was nothing of value in the camp. Yet they went straight for us, they knew where we’d be. Our numbers are small, our resources low, our influence minimal. Why are we such a threat, and how are they tracking us?”
- Memoirs of a Magus, by Leni Valek
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071. M43 - The battle was lost. The Guard defeated, but hope was not gone. The head of the target was taken, the criminals will learn to fear. A new weapon was concocted, something to test on the next batch. |
071.M43 - After securing the center of the hive city and excavating a large portion of the old city center. The Talons of the Emperor came face to fave with The Emperors old laboratory filled with notes on his many research topics from the great crusade. However tucked away on the far wall of this lab, there was a door that was sealed. What lay beyond this door that presumably the Emperor went to great lengths to seal before he left this place. |
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100. M43 - After some heated debate the Talons decided that their best course of action was to extract all of the research data from the laboratory and destroy the entrance way to the sealed door. There was no point risking another Magnis incident when it came to destroying the Emperor's great work. |
101.M43 - After a tedious year of cataloging and transporting materials to a warp capleable ship dubbed the Faafo by locals in their barbaric native tongue. It was still going to take some time to ensure the explosives were placed correctly in the now empty laboratory, however the Talons were beginning to clear Zythos Prime of any trace of their expedition here. |
125.M43.
“My trusted Locus had another vision a few days ago, telling him to go back to the prison facility. I have never had any reason to distrust him so I indulged this, but we ended up getting ambushed again - this time by a squad of deadly Space Marines. There should have been nobody on the abandoned site. Something’s odd with our Locus, he has seemed distraught since we’ve come across that strange altars deep under the Gateway Plaza.”
- Memoirs of a Magus, by Leni Valek
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