
Get Ready for the New Kill Team Edition
Hey, fellow gamers. If you’ve been following the news about the new Warhammer 40K: Kill Team edition, there are some notable changes that should pique your interest. Edition 3 is here, and it’s bringing some fresh mechanics that could change the way you approach your games. Let’s take a look at what’s new from Edition 2.
Streamlined Gameplay
The gameplay is now smoother, starting with a pre-game roll-off. The winner decides the deployment zone, while the loser gets initiative for Turn 1. The objectives have also been revamped into Objective Ops, Kill Ops, and Tactical Ops, each worth up to 6 VP. You’ll now be focusing on three central objectives, which brings the action closer to the center of the killzone. I kind of liked the spread of objectives before, making some fun one-on-one fights. However, not every team is equal in that sense so maybe the concentration of objectives will help.
Enhanced Faction Diversity
The updates to faction abilities make each team feel more distinct. You earn VPs for taking down enemy operatives based on their size, which means there’s more incentive to target larger foes. This adds a new layer of strategy to the game and should help even the playing field with horde vs elite teams. Around here, Space Marines were quite dominant, so hopefully this allows for other teams like Leagues of Votann get some love.
Customizable Kill Teams
Edition 3 offers greater customization for your squads. You can choose four pieces of equipment from a wider range, including grenades and barricades. Equipment is no longer bound to specific operatives, allowing for more flexibility in your tactical options.
Tactical Choices Matter
The scouting phase now includes three options: Equip, Ploy, or Reposition. This gives you more strategic choices before the battle begins. Plus, you can change your operative orders during the first turning point, which allows for greater adaptability.
Actions and Movement
The action system has seen some significant changes. Repositioning now comes with stricter placement rules, and the new Counteract action replaces Overwatch, enabling operatives to perform any 1AP action with limitations. Also, operatives can pass through friendly bases, which adds new movement possibilities.
Terrain and Cover Dynamics
The rules for obscuring and vantage have been reworked. This was always my biggest issue with Kill Team and it seems like it they’ve made the rules around this a bit cleaner. If you can see a target, you can shoot it, but obscured targets present different challenges. Vantage points can provide light cover and offer advantages for ranged attacks, making battlefield positioning more important.
Weapon Rules Revamp
Weapons have also been updated with new rules. Keywords like Accurate X and Shock introduce fresh dynamics to combat. The new Hot rule allows for double damage under specific conditions, and changes like Punishing and Severe add more tactical depth to weapon choices.
Final Thoughts
Overall, the new Kill Team edition for Warhammer 40K includes several interesting changes that could enhance your gameplay experience. Whether you’re a veteran player or new to the game, these updates offer plenty of opportunities for strategic depth.
So, gather your operatives and prepare for the new era of Kill Team. If you're in Woodbridge, swing by Wandering Adventures to discuss these changes and how they might affect your games.
Join Us at Wandering Adventures
At Wandering Adventures, we’ll be running Learn to Play days for the new Kill Team edition, so whether you’re new to the game or looking to brush up on your skills, this is a great opportunity. We’ll also be hosting a tournament day, where you can put your strategies to the test against other players.